We're going to reduce the detail of the models quite a lot, and reduce the texturing so the roads on Saturn will probably be flat shaded - so it's like a gray road rather than having textures.
#Die hard trilogy sega saturn archive
He's written a program which basically takes a polygonal model, and as it's rendering it looks at the size of the polygons if they're very small it says "there's no point texturing this, let's do it flat in just one color," and this way it saves processor time and helps keep the frame rate up. Addeddate 16:27:59 Color color Identifier die-hard-trilogy-vengeance-sega-saturn-walkthrough-pal-full-game-longplay Scanner Internet Archive HTML5 Uploader 1.6. We've got one guy coming over to us from SEGA who's very clever. That being the case, Ive already played a lot of the games I own for it, many times. Die Hard Arcade (Sega Saturn, 1997) 20 product ratings About this product. Sega Saturn Die Hard Trilogy Video Games. Ive always had a lot of love for the Saturn. None of the other Saturn cores run this version of the game either as they detect the game as if its not even a Saturn disc, so this is completely unplayable. Sega Saturn Die Hard Trilogy 1997 Video Games. The joy I felt at hearing that start-up again was great. "At the moment on PlayStation, we've got six or seven circular images which appear to make the lens flare effect, but maybe we'll just have two or three on Saturn version to keep the frame rate up. Its been too long since I last switched on a Saturn. We're going to reduce the detail of the models quite a lot, and reduce the texturing so the roads on Saturn will probably be flat shaded - so it's like a gray road rather than having textures." He's written a program which basically takes a polygonal model, and as it's rendering it looks at the size of the polygons if they're very small it says "there's no point texturing this, let's do it flat in just one color," and this way it saves processor time and helps keep the frame rate up. "At the moment on PlayStation, we've got six or seven circular images which appear to make the lens flare effect, but maybe we'll just have two or three on Saturn version to keep the frame rate up. Pick elaborated on how the team intended to optimize the game for Saturn:
#Die hard trilogy sega saturn Pc
In particular, he reasoned that the Saturn and PC versions would come out better if the programmers were trying to emulate impressive graphical effects on an extant PlayStation version than if they were designing the game around the hardware limitations of the Saturn. The PlayStation was chosen as the lead platform because lead programmer Simon Pick strongly felt that it was the most powerful format of the time.